Hard mode planner
Hard mode planner
Spend your hard mode points the way a run actually charges them: each level of a shard costs its own step, not a flat multiple. Your tier is the total you spend, and each reward tier pays out only when you clear a run at it.
Loading the shard table…
A reward tier pays out only when you clear a run at it, and clearing a higher tier does not hand you the tiers you skipped. To collect them all, take one tier at a time.
Demon
- Agile Claws
- Layer 1 (+2)
Increases enemy Move Speed and ATKSPD by 20% during combat.
- Layer 2 (+2)
Increases enemy Move Speed and ATKSPD by 35% during combat.
- Layer 1 (+2)
- Combat Stance
- Layer 1 (+3)
All bosses attack more aggressively.
- Layer 1 (+3)
- Evil Energy
- Layer 1 (+1)
Damage taken by enemies in Super Armor state is reduced from 65% to 50%.
- Layer 1 (+1)
- False Vanguard
- Layer 1 (+2)
Mini bosses become stronger.
- Layer 1 (+2)
- Ferocious Claws
- Layer 1 (+1)
Increases enemy damage by 8%.
- Layer 2 (+1)
Increases enemy damage by 16%.
- Layer 3 (+1)
Increases enemy damage by 24%.
- Layer 4 (+1)
Increases enemy damage by 32%.
- Layer 5 (+1)
Increases enemy damage by 40%.
- Layer 6 (+1)
Increases enemy damage by 48%.
- Layer 7 (+2)
Increases enemy damage by 56%.
- Layer 1 (+1)
- Festival of Blood
- Layer 1 (+3)
Enemies recover 15% HP when they attack the player. Mini Boss and Boss recover 6%.
- Layer 1 (+3)
- Protective Armor
- Layer 1 (+1)
As stages progress, enemies' Defense increases by 2.
- Layer 2 (+1)
As stages progress, enemies' Defense increases by 4.
- Layer 3 (+1)
As stages progress, enemies' Defense increases by 6.
- Layer 1 (+1)
- Tenacious Body
- Layer 1 (+1)
Increases enemy HP by 15%.
- Layer 2 (+1)
Increases enemy HP by 25%.
- Layer 3 (+1)
Increases enemy HP by 35%.
- Layer 4 (+1)
Increases enemy HP by 45%.
- Layer 5 (+1)
Increases enemy HP by 55%.
- Layer 6 (+1)
Increases enemy HP by 65%.
- Layer 7 (+2)
Increases enemy HP by 75%.
- Layer 1 (+1)
World
- Decline
- Layer 1 (+2)
HP recovery effects are reduced by 5%.
- Layer 2 (+2)
HP recovery effects are reduced by 10%.
- Layer 3 (+2)
HP recovery effects are reduced by 20%.
- Layer 1 (+2)
- Proliferation
- Layer 1 (+1)
The number of regular enemies appearing increases by 10%.
- Layer 2 (+2)
The number of regular enemies appearing increases by 25%.
- Layer 1 (+1)
- Rebellion of Machines
- Layer 1 (+1)
Increases trap damage by 100%.
- Layer 2 (+1)
Increases trap damage by 200%.
- Layer 1 (+1)
- Severed Exchange
- Layer 1 (+1)
Increases merchant Barter by 20.
- Layer 2 (+1)
Increases merchant Barter by 40.
- Layer 1 (+1)
Plan
- Deterioration
- Layer 1 (+1)
HP Restored on Level Up attributes decrease by 10%.
- Layer 2 (+1)
HP Restored on Level Up attributes decrease by 25%.
- Layer 3 (+1)
HP Restored on Level Up attributes decrease by 40%.
- Layer 4 (+1)
HP Restored on Level Up attributes decrease by 60%.
- Layer 1 (+1)
- Dispossession
- Layer 1 (+2)
The grade of tablets dropped by the boss is fixed to 1.
- Layer 2 (+2)
The grade of tablets dropped by the boss is fixed to 2.
- Layer 1 (+2)
- Dizziness
- Layer 1 (+2)
When selecting an artifact or tablet, the number of choices is reduced by 1.
- Layer 2 (+2)
When selecting an artifact or tablet, the number of choices is reduced by 2.
- Layer 1 (+2)
- Heavy Heart
- Layer 1 (+2)
You will start the exploration with 'Heavy Heart', an artifact with no abilities that cannot be discarded.
- Layer 1 (+2)
- Tension
- Layer 1 (+1)
Cannot use Potions during combat with Boss.
- Layer 1 (+1)
Reward tiers
- Tier 3 +1
- Tier 6 +1
- Tier 9 +1
- Tier 12 +1
- Tier 15 +1
- Tier 18 +1
- Tier 21 +1
- Tier 24 +1
- Tier 27 +1
- Tier 30 +1
- Tier 35 +2
- Tier 40 +3
- Tier 50 +5
Clearing every tier in turn is worth 20 talent points in total, but no single run collects more than one tier.
How hard mode points actually work
Hard mode is bought one layer at a time, and each layer charges its own step rather than a flat price. The total you spend is the tier you play at, and sixty points is the whole budget. A reward tier pays out only when you clear a run at it, and clearing a high tier does not hand you the ones you skipped — so the ladder is walked, not jumped.
How to use this planner
Hard mode is bought one layer at a time, and each layer charges its own step rather than a flat price. The total you spend is the tier you play at, and sixty points is the whole budget. A reward tier pays out only when you clear a run at it, and clearing a high tier does not hand you the ones you skipped — so the ladder is walked, not jumped.
- 1
Raise the shards whose effects you can actually play around; each control shows what the next layer costs and what it does before you buy it.
- 2
Watch the readout: it shows the tier you land on, what clearing that one tier pays, and how many points you spent past it for nothing.
- 3
Aim at a reward tier exactly rather than overshooting it, then check the artifacts and talents that answer the pressure you just chose.