Weapon upgrade paths

Sword and Shield

Default Sword and Shield · Starting weapon

28 upgrades 9 branches
Highlight

Highlighting dims the weapons that do not match. The path and its connections never change.

Starting weapon

Every route below starts from this weapon.

upgrades into
upgrades into
upgrades into
upgrades into
upgrades into
upgrades into
upgrades into
upgrades into
upgrades into

Default Sword and Shield

Starting weapon

What the upgrade adds

This weapon carries no separate upgrade text; the actions below describe what it does.

Weapon actions

  • Normal AttackL& (3 times)
  • Dash attack(After dashing) &L
  • BlockR& (hold)
  • Special Attack: CleaveWhile guarding &L

Verified values

Attack weight per swing
0.2
Ranged attacks
No
Dash attack
Yes
Special attack follows attack speed
No
Special attack MP cost
15
Guard
Yes
Shield throw
No
Sword throw interval
1 s
Open the full record

Carrot Sword

First upgrade

What the upgrade adds

Increases all elemental damage by 3.

Weapon actions

  • Normal AttackL& (3 times)
  • Dash attack(After dashing) &L
  • BlockR& (hold)
  • Special Attack: CleaveWhile guarding &L

Verified values

Attack weight per swing
0.2
Ranged attacks
No
Dash attack
Yes
Special attack follows attack speed
No
Special attack MP cost
15
Guard
Yes
Shield throw
No
Sword throw interval
1 s
Open the full record

Conductor

First upgrade

What the upgrade adds

Lightning Damage increases by 5.

Weapon actions

  • Normal AttackL& (3 times)
  • Dash attack(After dashing) &L
  • BlockR& (hold)
  • Special Attack: CleaveWhile guarding &L

Verified values

Attack weight per swing
0.2
Ranged attacks
No
Dash attack
Yes
Special attack follows attack speed
No
Special attack MP cost
15
Guard
Yes
Shield throw
No
Sword throw interval
1 s
Open the full record

Frost Shard

First upgrade

What the upgrade adds

Cold Damage increases by 5.

Weapon actions

  • Normal AttackL& (3 times)
  • Dash attack(After dashing) &L
  • BlockR& (hold)
  • Special Attack: CleaveWhile guarding &L

Verified values

Attack weight per swing
0.2
Ranged attacks
No
Dash attack
Yes
Special attack follows attack speed
No
Special attack MP cost
15
Guard
Yes
Shield throw
No
Sword throw interval
1 s
Open the full record

Incendium

First upgrade

What the upgrade adds

Damage dealt by Weapon Attack is reduced by 15%, but it is changed to Fire.

Weapon actions

  • Normal AttackL& (3 times)
  • Dash attack(After dashing) &L
  • BlockR& (hold)
  • Special Attack: CleaveWhile guarding &L

Verified values

Attack weight per swing
0.2
Ranged attacks
No
Dash attack
Yes
Special attack follows attack speed
No
Special attack MP cost
15
Guard
Yes
Shield throw
No
Sword throw interval
1 s
Open the full record

Magic Wand

First upgrade

What the upgrade adds

Weapon Attack is changed to a form that uses Magic Missile.

Changes from the previous weapon

  • Action set: Normal Attack: Magic Missile, Dash attack: Magic Missile, Special Attack: Magic Missile Burst
  • Ranged attacks: No → Yes
  • Special attack MP cost: 15 → 20

Weapon actions

  • Normal Attack: Magic MissileL& (3 times)
  • Dash attack: Magic Missile(After dashing) &L
  • BlockR& (hold)
  • Special Attack: Magic Missile BurstWhile guarding &L

Verified values

Attack weight per swing
0.2
Ranged attacks
Yes
Dash attack
Yes
Special attack follows attack speed
No
Special attack MP cost
20
Guard
Yes
Shield throw
No
Sword throw interval
1 s
Open the full record

Perfect Balance

First upgrade

What the upgrade adds

Increases Attack Speed by 15% and, when performing Normal Attack, automatically uses Block in front.

Weapon actions

  • Normal AttackL& (3 times)
  • Dash attack(After dashing) &L
  • BlockR& (hold)
  • Special Attack: CleaveWhile guarding &L

Verified values

Attack weight per swing
0.2
Ranged attacks
No
Dash attack
Yes
Special attack follows attack speed
No
Special attack MP cost
15
Guard
Yes
Shield throw
No
Sword throw interval
1 s
Open the full record

Protection of the Fuzz

First upgrade

What the upgrade adds

Upon a successful Block, the Block MP cost is reduced by 50%.

Weapon actions

  • Normal AttackL& (3 times)
  • Dash attack(After dashing) &L
  • BlockR& (hold)
  • Special Attack: CleaveWhile guarding &L

Verified values

Attack weight per swing
0.2
Ranged attacks
No
Dash attack
Yes
Special attack follows attack speed
No
Special attack MP cost
15
Guard
Yes
Shield throw
No
Sword throw interval
1 s
Open the full record

Rapier

First upgrade

What the upgrade adds

Dash attack is disabled, and Normal Attack is changed to Dash attack type. Attack Speed increases by 10%.

Changes from the previous weapon

  • Special attack MP cost: 15 → 20

Weapon actions

  • Dash attackL&(2 hits)
  • BlockR& (hold)
  • Special Attack: CleaveWhile guarding &L

Verified values

Attack weight per swing
0.2
Ranged attacks
No
Dash attack
Yes
Special attack follows attack speed
No
Special attack MP cost
20
Guard
Yes
Shield throw
No
Sword throw interval
1 s
Open the full record

Tiny Destruction

First upgrade

What the upgrade adds

Special Attack: Cleave damage increases by 40%.

Weapon actions

  • Normal AttackL& (3 times)
  • Dash attack(After dashing) &L
  • BlockR& (hold)
  • Special Attack: CleaveWhile guarding &L

Verified values

Attack weight per swing
0.2
Ranged attacks
No
Dash attack
Yes
Special attack follows attack speed
No
Special attack MP cost
15
Guard
Yes
Shield throw
No
Sword throw interval
1 s
Open the full record

Ballista Sword

Second upgrade

What the upgrade adds

Artifact Mini Ballista's arrow pierces walls and homes in on enemies. Fires an arrow immediately on successful Block. Lightning Damage increases by 5.

Weapon actions

  • Normal AttackL& (3 times)
  • Dash attack(After dashing) &L
  • BlockR& (hold)
  • Special Attack: CleaveWhile guarding &L

Verified values

Attack weight per swing
0.2
Ranged attacks
No
Dash attack
Yes
Special attack follows attack speed
No
Special attack MP cost
15
Guard
Yes
Shield throw
No
Sword throw interval
1 s
Open the full record

Blizzard’s Eve

Second upgrade

What the upgrade adds

Cold Damage increases by 5. When Dash Count is consumed, instantly activate the Artifact Blizzard Hammer with 60% damage.

Weapon actions

  • Normal AttackL& (3 times)
  • Dash attack(After dashing) &L
  • BlockR& (hold)
  • Special Attack: CleaveWhile guarding &L

Verified values

Attack weight per swing
0.2
Ranged attacks
No
Dash attack
Yes
Special attack follows attack speed
No
Special attack MP cost
15
Guard
Yes
Shield throw
No
Sword throw interval
1 s
Open the full record

Breath of Ice

Second upgrade

What the upgrade adds

Weapon Attack is changed to a form that uses Magic Missile. Weapon Attack is changed to be based on Cold Damage. Dash attack damage is increased by 40%.

Weapon actions

  • Normal Attack: Magic MissileL& (3 times)
  • Dash attack: Magic Missile(After dashing) &L
  • BlockR& (hold)
  • Special Attack: Magic Missile BurstWhile guarding &L

Verified values

Attack weight per swing
0.2
Ranged attacks
Yes
Dash attack
Yes
Special attack follows attack speed
No
Special attack MP cost
20
Guard
Yes
Shield throw
No
Sword throw interval
1 s
Open the full record

Carrotcalibur

Second upgrade

What the upgrade adds

Normal Attack changes to Normal Attack: Carrot Sword Technique, and the efficiency of additional Attack Speed is increased by 20%. Increases all elemental damage by 3.

Changes from the previous weapon

  • Action set: Normal Attack: Carrot Sword Technique

Weapon actions

  • Normal Attack: Carrot Sword TechniqueL& (5 times)
  • Dash attack(After dashing) &L
  • BlockR& (hold)
  • Special Attack: CleaveWhile guarding &L

Verified values

Attack weight per swing
0.2
Ranged attacks
No
Dash attack
Yes
Special attack follows attack speed
No
Special attack MP cost
15
Guard
Yes
Shield throw
No
Sword throw interval
1 s
Open the full record

Drifting Ash

Second upgrade

What the upgrade adds

Dash Attack Damage increases by 60%. Deals 50% of Dash attack damage to enemies along the dash path. (Deals double damage when Dash Count is consumed.) Increases Attack Speed by 15% and, when performing Normal Attack, automatically uses Block in front.

Weapon actions

  • Normal AttackL& (3 times)
  • Dash attack(After dashing) &L
  • BlockR& (hold)
  • Special Attack: CleaveWhile guarding &L

Verified values

Attack weight per swing
0.2
Ranged attacks
No
Dash attack
Yes
Special attack follows attack speed
No
Special attack MP cost
15
Guard
Yes
Shield throw
No
Sword throw interval
1 s
Open the full record

Excallion

Second upgrade

What the upgrade adds

Increases all elemental damage by 2, and Grimoire Damage is increased by 15%. Increases all elemental damage by 3.

Weapon actions

  • Normal AttackL& (3 times)
  • Dash attack(After dashing) &L
  • BlockR& (hold)
  • Special Attack: CleaveWhile guarding &L

Verified values

Attack weight per swing
0.2
Ranged attacks
No
Dash attack
Yes
Special attack follows attack speed
No
Special attack MP cost
15
Guard
Yes
Shield throw
No
Sword throw interval
1 s
Open the full record

Flame Eater: Haetae

Second upgrade

What the upgrade adds

Special Attack: Cleave changes to Normal Attack: Flame Strike Damage dealt by Weapon Attack is reduced by 15%, but it is changed to Fire.

Changes from the previous weapon

  • Action set: Normal Attack: Flame Strike
  • Special attack MP cost: 15 → 10
  • Sword throw interval: 1 s → 0.85 s

Weapon actions

  • Normal AttackL& (3 times)
  • Dash attack(After dashing) &L
  • BlockR& (hold)
  • Normal Attack: Flame StrikeWhile guarding &L

Verified values

Attack weight per swing
0.2
Ranged attacks
No
Dash attack
Yes
Special attack follows attack speed
No
Special attack MP cost
10
Guard
Yes
Shield throw
No
Sword throw interval
0.85 s
Open the full record

Flashing Rapier

Second upgrade

What the upgrade adds

Extends thrusting range. Increases Attack Speed by 20%. Dash attack is disabled, and Normal Attack is changed to Dash attack type. Attack Speed increases by 10%.

Weapon actions

  • Dash attackL&(2 hits)
  • BlockR& (hold)
  • Special Attack: CleaveWhile guarding &L

Verified values

Attack weight per swing
0.2
Ranged attacks
No
Dash attack
Yes
Special attack follows attack speed
No
Special attack MP cost
20
Guard
Yes
Shield throw
No
Sword throw interval
1 s
Open the full record

Frozen Fury

Second upgrade

What the upgrade adds

Upon a successful Block, the Block MP cost is reduced by 50%. On Perfect guard success, Universal Damage Boost increases by 20% for 14 seconds.

Weapon actions

  • Normal AttackL& (3 times)
  • Dash attack(After dashing) &L
  • BlockR& (hold)
  • Special Attack: CleaveWhile guarding &L

Verified values

Attack weight per swing
0.2
Ranged attacks
No
Dash attack
Yes
Special attack follows attack speed
No
Special attack MP cost
15
Guard
Yes
Shield throw
No
Sword throw interval
1 s
Open the full record

Gaze of Flames

Second upgrade

What the upgrade adds

Weapon Attack is changed to a form that uses Magic Missile. Weapon Attack changes to be based on Fire Damage. Normal Attack damage increases by 20%.

Weapon actions

  • Normal Attack: Magic MissileL& (3 times)
  • Dash attack: Magic Missile(After dashing) &L
  • BlockR& (hold)
  • Special Attack: Magic Missile BurstWhile guarding &L

Verified values

Attack weight per swing
0.2
Ranged attacks
Yes
Dash attack
Yes
Special attack follows attack speed
No
Special attack MP cost
20
Guard
Yes
Shield throw
No
Sword throw interval
1 s
Open the full record

Glacial Blade

Second upgrade

What the upgrade adds

Cold Damage increases by 5. Artifact Scabbard of Exorcism's projectile becomes smaller, but charges 50% faster.

Weapon actions

  • Normal AttackL& (3 times)
  • Dash attack(After dashing) &L
  • BlockR& (hold)
  • Special Attack: CleaveWhile guarding &L

Verified values

Attack weight per swing
0.2
Ranged attacks
No
Dash attack
Yes
Special attack follows attack speed
No
Special attack MP cost
15
Guard
Yes
Shield throw
No
Sword throw interval
1 s
Open the full record

Grip of Fear

Second upgrade

What the upgrade adds

Every 3 seconds, gain 1 stack of 'Rising Dread'. (Max 10 stacks) Stack gain rate increases in proportion to Attack Speed. Special Attack: Cleave damage increases by 40%.

Changes from the previous weapon

  • Special attack follows attack speed: No → Yes

Weapon actions

  • Normal AttackL& (3 times)
  • Dash attack(After dashing) &L
  • BlockR& (hold)
  • Special Attack: CleaveWhile guarding &L

Verified values

Attack weight per swing
0.2
Ranged attacks
No
Dash attack
Yes
Special attack follows attack speed
Yes
Special attack MP cost
15
Guard
Yes
Shield throw
No
Sword throw interval
1 s
Open the full record

Guardian’s Return

Second upgrade

What the upgrade adds

Special Attack: Cleave damage increases by 40%. Special Attack: Cleave changes to Special Attack: Shield Throw.

Changes from the previous weapon

  • Action set: Special Attack: Shield Throw
  • Shield throw: No → Yes

Weapon actions

  • Normal AttackL& (3 times)
  • Dash attack(After dashing) &L
  • BlockR& (hold)
  • Special Attack: Shield ThrowWhile guarding &L

Verified values

Attack weight per swing
0.2
Ranged attacks
No
Dash attack
Yes
Special attack follows attack speed
No
Special attack MP cost
15
Guard
Yes
Shield throw
Yes
Sword throw interval
1 s
Open the full record

Indomitable

Second upgrade

What the upgrade adds

Increases Normal Attack Damage by 33%, but Special Attack: Cleave can no longer be used. Increases Attack Speed by 15% and, when performing Normal Attack, automatically uses Block in front.

Weapon actions

  • Normal AttackL& (3 times)
  • Dash attack(After dashing) &L
  • BlockR& (hold)

Verified values

Attack weight per swing
0.2
Ranged attacks
No
Dash attack
Yes
Special attack follows attack speed
No
Special attack MP cost
15
Guard
Yes
Shield throw
No
Sword throw interval
1 s
Open the full record

Solis Missio

Second upgrade

What the upgrade adds

Gain the 'Reignite' effect. While Block, Move Speed is reduced by 90%. Damage dealt by Weapon Attack is reduced by 15%, but it is changed to Fire.

Changes from the previous weapon

  • Sword throw interval: 1 s → 0.12 s

Weapon actions

  • Normal AttackL& (3 times)
  • Dash attack(After dashing) &L
  • BlockR& (hold)
  • Special Attack: CleaveWhile guarding &L

Verified values

Attack weight per swing
0.2
Ranged attacks
No
Dash attack
Yes
Special attack follows attack speed
No
Special attack MP cost
15
Guard
Yes
Shield throw
No
Sword throw interval
0.12 s
Open the full record

Starlight

Second upgrade

What the upgrade adds

Upon a successful Block, the Block MP cost is reduced by 50%. On a successful Block, reflects 300% of the attacker’s damage. (400% on Perfect guard)

Weapon actions

  • Normal AttackL& (3 times)
  • Dash attack(After dashing) &L
  • BlockR& (hold)
  • Special Attack: CleaveWhile guarding &L

Verified values

Attack weight per swing
0.2
Ranged attacks
No
Dash attack
Yes
Special attack follows attack speed
No
Special attack MP cost
15
Guard
Yes
Shield throw
No
Sword throw interval
1 s
Open the full record

Stone Sword

Second upgrade

What the upgrade adds

Special Attack: Cleave is changed to Special Attack: Shield Bash. Upon a successful Block, the Block MP cost is reduced by 50%.

Changes from the previous weapon

  • Action set: Special Attack: Shield Bash
  • Special attack MP cost: 15 → 10

Weapon actions

  • Normal AttackL& (3 times)
  • Dash attack(After dashing) &L
  • BlockR& (hold)
  • Special Attack: Shield BashWhile guarding &L

Verified values

Attack weight per swing
0.2
Ranged attacks
No
Dash attack
Yes
Special attack follows attack speed
No
Special attack MP cost
10
Guard
Yes
Shield throw
No
Sword throw interval
1 s
Open the full record

Superconductor

Second upgrade

What the upgrade adds

Lightning Damage increases by 5. Special Attack: Cleave changes to Special Attack: Lightning Spear.

Changes from the previous weapon

  • Action set: Special Attack: Lightning Spear

Weapon actions

  • Normal AttackL& (3 times)
  • Dash attack(After dashing) &L
  • BlockR& (hold)
  • Special Attack: Lightning SpearWhile guarding &L

Verified values

Attack weight per swing
0.2
Ranged attacks
No
Dash attack
Yes
Special attack follows attack speed
No
Special attack MP cost
15
Guard
Yes
Shield throw
No
Sword throw interval
1 s
Open the full record

Wings of Lightning

Second upgrade

What the upgrade adds

Weapon Attack is changed to be based on Lightning Damage. Special Attack damage increases by 20%. Weapon Attack is changed to a form that uses Magic Missile.

Weapon actions

  • Normal Attack: Magic MissileL& (3 times)
  • Dash attack: Magic Missile(After dashing) &L
  • BlockR& (hold)
  • Special Attack: Magic Missile BurstWhile guarding &L

Verified values

Attack weight per swing
0.2
Ranged attacks
Yes
Dash attack
Yes
Special attack follows attack speed
No
Special attack MP cost
20
Guard
Yes
Shield throw
No
Sword throw interval
1 s
Open the full record
Run guide
New-player basics

How weapon upgrades work in a run

You begin a run with one of six weapons and can upgrade it twice. Each choice commits you to a branch, so the first upgrade already decides which final forms stay reachable. A few weapons are never part of these paths and only appear on their own.

How to use this page

Work outwards from the weapon you are holding:

  1. 1

    Open the path for your current weapon: each row runs from a first upgrade to the second upgrades it leads to.

  2. 2

    Select any weapon to see its official actions and verified values in the panel beside the path.

  3. 3

    Use the highlight buttons to spot the upgrades that add fire, ice or lightning damage, or that switch to ranged attacks.