SEPHIRIA / REFERENCEv1.0.31

Sephiria Weapons: Choose Your Combat Style

Understand weapon branches, attack conditions and upgrade tradeoffs, with official update references and practical comparison advice.

Weapon choice at a glance

Branch Confirmed reference point Question for your first test
Sword and Shield Guard and Cleave Can you use the defensive action on purpose?
Great Sword Reassemble and its replacement upgrade What changes when the special is replaced?
Dagger Parry, Fury and Dash Attack chaining Can you distinguish the required trigger?
Crossbow Reload and Ammo Compression How does a full ammunition cycle feel?
Blade Sheath, Unsheath and replacement specials Which action survives the selected upgrade?
Staff Named branch in the official launch notes What does this specific upgrade scale with?

Names follow official English announcements; Great Sword may also be written Greatsword in player discussions. The launch notes and September update supply the examples. This table does not assign unsupported base damage or range values.

What an upgrade can change

Change type Documented example Practical consequence
Trigger a named Artifact Blinding Silence activates Thunder's Earring through Cleave Read both tooltips together
Replace a special Bloodletting Gearblade replaces Reassemble Relearn the special instead of assuming the old behavior
Change attack scaling Prismatic Magic Wand uses the highest element Inspect the relevant elemental values
Require stored ammunition M-9200 enhances compression at 10 or more rounds Check the condition before expecting the enhancement
Change a combo property Dagger Dash Attack can chain into Parry or Fury in 1.0.26 Older input advice may be outdated
Change an existing upgrade Carrot Sword now scales with the highest element as Chaos A familiar name can describe a different damage plan

Exact base attack multipliers for all six branches, a complete unlock-price table and measured comparative DPS: not available. The official store advertises six distinct weapons, but an advertised total is not a substitute for an enumerated upgrade database.

Choose by the action you want to repeat

  • Try the basic input before judging the visual effect. A weapon should be evaluated through the actions you will perform throughout a room, not just its most dramatic animation. Practice starting an attack, stopping, moving and returning to a useful position. Pay attention to the point at which you feel committed. This is a practical comparison exercise; it does not assign a universal difficulty rating to the branch. Different input devices and player habits can change which pattern feels natural.

  • Give the special attack a separate test. The special can define an upgrade's identity, especially when it replaces an earlier action. Observe what starts it, what it consumes and what the weapon can do afterward. Then inspect every piece of equipment that names that action. A bonus to a specific special is not automatically a bonus to everything the weapon does. Keeping the categories separate prevents a misleading comparison between normal attacks and conditional effects.

Understand Sword and Shield dependencies

  • Distinguish guarding from a guaranteed outcome. The patch history documents guard-related behavior and changes to Cleave. It does not establish that every player or every encounter is safe behind the weapon. Test the timing you intend to use and observe what happens when an enemy approaches from a different direction. If an Artifact calls for a successful guard or Perfect guard, use that exact condition in the comparison rather than counting any moment spent holding the defensive input.

  • Inspect the partner before choosing a specialized upgrade. The new lightning and cold upgrades explicitly refer to particular Artifacts. That gives you a useful connection to investigate, but it also introduces a dependency. If the partner is unavailable, compare the remaining weapon effect against the current alternative. A specialized choice may be attractive later without being the most useful immediate decision. This page does not claim that the needed Artifact can be forced from a particular chest or shop.

Evaluate Great Sword and Dagger differently

  • For health conversion, follow the whole state change. Bloodletting Gearblade is an example where comparing a single damage number misses the central tradeoff. Read what happens to maximum health at activation and what happens when the effect ends. Keep your observation focused on that interval. Until you have tested it, avoid equating more maximum health with a guaranteed safe result. Neither a universal health target nor a proven defensive setup is available in this reference.

  • For Dagger, verify which action produces the benefit. The official 1.0.26 combat change allows Dash Attack to chain into Parry and Fury. That is useful input information, but it does not mean all effects triggered by one of those actions also trigger from the others. Practice the sequence in separate steps, then read the Artifact condition literally. A successful parry, a Fury hit and the final normal-combo hit are distinct conditions when a tooltip lists them separately.

Examine the entire ranged cycle

  • Include reloading in a Crossbow comparison. An impressive shot is only one part of using an ammunition-based upgrade. Start from a ready state and keep watching until you return to that state. Record your comfort with the process and which support effects activate along the way. When an upgrade has a compression threshold, test below and at the stated threshold if the available training setup permits it. Do not extrapolate an unlimited damage curve from one threshold bonus.

  • Read Staff upgrades individually. The launch update explicitly names Staff as a branch receiving new upgrades, but this site's collected official text does not establish a single scaling rule for every Staff. Check the current item's description instead of treating every weapon in the branch as interchangeable. Exact branch-wide range, resource costs and a complete upgrade path are not available. The useful choice is the one whose actual text supports your intended action.

Revisit Blade after replacements

  • Do not carry the old rotation into a new special automatically. Arges illustrates this problem: the new special involves its own resource condition. When an action is replaced, first establish how the replacement becomes available. Then decide whether equipment that supported the old routine remains relevant. A weapon name and branch are identification aids, not proof that two upgrades share the same practical requirements. Relearning the loop is part of assessing the choice.
BEFORE YOUR NEXT RUN

Frequently asked questions

Which weapon has the highest damage?

A comparable current-version measurement across branches is not available. Damage depends on the selected upgrade and supporting setup. This page therefore compares action requirements and documented changes rather than placing incompatible screenshots into one numeric ranking.

Are Blade and Katana different weapon branches?

Official notes reviewed here use Blade, while community guides may use Katana. This page keeps the official wording and does not count a translated or alternate name as an additional branch. Check the exact upgrade name and game language when matching a guide to your inventory.

Is an old weapon guide still useful?

It can explain an older version, but changed mechanics need to be updated. Compare the guide's weapon name with later official patch entries, especially replacement specials and scaling changes. If the author gives no version or equipment context, treat its numerical conclusions as unverified for your current run.

Where is the actual name lookup?

Use the related weapon list for the documented upgrade records. This page is the decision guide: it explains how to compare choices. The list identifies names and evidence without presenting a partial collection as every upgrade in the game.