Normal Attack damage is reduced by 45% Special Attack is changed to 'Advanced Reload'. The magazine is fixed at 6 rounds and reloads instantly when using Dash. Dash attack is disabled, and damage increases by 7% for every point of Dash Count.
Changes from the previous weapon
Dash attack: Yes → No
Magazine capacity: 20 → 6
Shot interval: 0.12 s → 0.15 s
Weapon actions
Normal AttackLAutomatically reloads when all arrows are exhausted. Move Speed is reduced by 40% during attacks.
Dash attack(After dashing) &LConsumes a dash to deploy a mine that lasts for 3 seconds. It automatically explodes when an enemy is detected.
Normal Attack damage is reduced by 45% Special Attack is changed to 'Advanced Reload'. As you attack, Attack Speed stacks up, adding up to +60% to your base Attack Speed.
Changes from the previous weapon
Magazine capacity: 20 → 10
Magazines carried: 1 → 9
Reload time: 2.5 s → 4 s
Shot interval: 0.12 s → 0.15 s
Weapon actions
Normal AttackLAutomatically reloads when all arrows are exhausted. Move Speed is reduced by 40% during attacks.
Dash attack(After dashing) &LConsumes a dash to deploy a mine that lasts for 3 seconds. It automatically explodes when an enemy is detected.
Damage dealt by Weapon Attack is reduced by 20%, but it is changed to Fire. The cost of Special Attack is reduced to 3, and damage increases by 0.9% per Additional MP. Special Attack tracks nearby enemies.
Changes from the previous weapon
Mini drone support: No → Yes
Weapon actions
Normal AttackLAutomatically reloads when all arrows are exhausted. Move Speed is reduced by 40% during attacks.
Dash attack(After dashing) &LConsumes a dash count to set a mine that lasts for 2.5 seconds. It automatically explodes upon detecting an enemy.
Special Attack: Power ArrowRConsume 10 MP to fire a powerful arrow. Does not consume arrows.
Fires Frostbite projectiles that penetrate enemies while Frost Veil is active. [Magazine Capacity is fixed at 5 rounds] Special Attack is replaced with 'Frost Veil'.
Weapon actions
Normal AttackLAutomatically reloads when all arrows are exhausted. Move Speed is reduced by 40% during attacks.
Dash attack(After dashing) &LConsumes a dash to deploy a mine that lasts for 3 seconds. It automatically explodes when an enemy is detected.
Normal Attack is changed to Normal Attack: Blast Shot, and damage is increased by 80%. Increase Critical Chance of Weapon Attack by 35% and recharge 1 bullets if the attack hits critically.
Changes from the previous weapon
Magazine capacity: 5 → 7
Weapon actions
Normal Attack: Blast ShotLAutomatically reloads when all arrows are exhausted. Move Speed is reduced by 40% during attacks.
Dash attack(After dashing) &LConsumes a dash to deploy a mine that lasts for 3 seconds. It automatically explodes when an enemy is detected.
Special Attack: Power ArrowRConsume 10 MP to fire a powerful arrow. Does not consume arrows.
Applies Electrocution debuff on hit with 'Lightning Arrow'. Electrocution damage increased by 25%. When using Normal Attack, has a 40% chance to fire 'Lightning Arrow'.
Weapon actions
Normal AttackLAutomatically reloads when all arrows are exhausted. Move Speed is reduced by 40% during attacks.
Dash attack(After dashing) &LConsumes a dash to deploy a mine that lasts for 3 seconds. It automatically explodes when an enemy is detected.
Special Attack: Power ArrowRConsume 10 MP to fire a powerful arrow. Does not consume arrows.
The attack range of Special Attack: Power Arrow is increased, and damage is increased by 30%. When Special Attack: Power Arrow is cast consecutively (within 2 seconds), it deals an additional 10% damage for each consecutive cast. (up to a maximum of 50%)
Weapon actions
Normal AttackLAutomatically reloads when all arrows are exhausted. Move Speed is reduced by 40% during attacks.
Dash attack(After dashing) &LConsumes a dash to deploy a mine that lasts for 3 seconds. It automatically explodes when an enemy is detected.
Special Attack: Power ArrowRConsume 10 MP to fire a powerful arrow. Does not consume arrows.
Normal Attack damage is reduced by 45% Special Attack is changed to 'Advanced Reload'. Normal Attack fires two projectiles and allows slightly more freedom of movement during the attack. Fire rate increases by the amount of Move Speed increase.
Changes from the previous weapon
Magazine capacity: 20 → 10
Magazines carried: 1 → 2
Shot interval: 0.12 s → 0.24 s
Weapon actions
Normal AttackLAutomatically reloads when all arrows are exhausted. Move Speed is reduced by 40% during attacks.
Dash attack(After dashing) &LConsumes a dash to deploy a mine that lasts for 3 seconds. It automatically explodes when an enemy is detected.
Damage dealt by Weapon Attack is reduced by 20%, but it is changed to Fire. Fire a Grenade Launch with Normal Attack. Its firing speed is not affected by Attack Speed, but its damage and area increase by 1% for each additional Attack Speed.
Changes from the previous weapon
Magazine capacity: 6 → 5
Reload time: 1.5 s → 2 s
Shot interval: 0.2 s → 0.5 s
Weapon actions
Normal AttackLAutomatically reloads when all arrows are exhausted. Move Speed is reduced by 40% during attacks.
Dash attack(After dashing) &LConsumes a dash count to set a mine that lasts for 2.5 seconds. It automatically explodes upon detecting an enemy.
Special Attack: Power ArrowRConsume 10 MP to fire a powerful arrow. Does not consume arrows.
When using Normal Attack, has a 40% chance to fire 'Lightning Arrow'. Lightning Arrow firing chance increases by 10%. Special Attack changes to Special Attack: Barrage.
Changes from the previous weapon
Action set: Special Attack: Barrage
Special attack MP cost: 10 → 1
Magazine capacity: 5 → 15
Magazines carried: 3 → 1
Weapon actions
Normal AttackLAutomatically reloads when all arrows are exhausted. Move Speed is reduced by 40% during attacks.
Dash attack(After dashing) &LConsumes a dash to deploy a mine that lasts for 3 seconds. It automatically explodes when an enemy is detected.
On Normal Attack and Dash attack, attaches Sticky Bomb. Special Attack changes to Special Attack: Explosion. Normal Attack is changed to Normal Attack: Blast Shot, and damage is increased by 80%.
Changes from the previous weapon
Magazine capacity: 5 → 7
Shot interval: 0.563 s → 0.5 s
Weapon actions
Normal Attack: Blast ShotLAutomatically reloads when all arrows are exhausted. Move Speed is reduced by 40% during attacks.
Dash attack(After dashing) &LConsumes a dash to deploy a mine that lasts for 3 seconds. It automatically explodes when an enemy is detected.
Special Attack: Power ArrowRConsume 10 MP to fire a powerful arrow. Does not consume arrows.
Normal Attack Pierces enemies and increases damage by 15%. Special Attack is changed to ‘Special Attack: Ammo Compression’. When using the last bullet with a normal attack, the current cooldown of all Grimoire and Active Artifact is reduced by 25%.
Changes from the previous weapon
Magazine capacity: 7 → 10
Weapon actions
Normal AttackLAutomatically reloads when all arrows are exhausted. Move Speed is reduced by 40% during attacks.
Dash attack(After dashing) &LConsumes a dash to deploy a mine that lasts for 3 seconds. It automatically explodes when an enemy is detected.
Special Attack: Ammo CompressionRConsumes 10 MP to combine all bullets in the current magazine into one.
You begin a run with one of six weapons and can upgrade it twice. Each choice commits you to a branch, so the first upgrade already decides which final forms stay reachable. A few weapons are never part of these paths and only appear on their own.
How to use this page
Work outwards from the weapon you are holding:
1
Open the path for your current weapon: each row runs from a first upgrade to the second upgrades it leads to.
2
Select any weapon to see its official actions and verified values in the panel beside the path.
3
Use the highlight buttons to spot the upgrades that add fire, ice or lightning damage, or that switch to ranged attacks.
Continue with related records
Use these connected database pages for the next part of the decision: Weapons · Items · Search