Weapon upgrade paths

Crossbow

Colossal Crossbow · Starting weapon

26 upgrades 8 branches
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Highlighting dims the weapons that do not match. The path and its connections never change.

Starting weapon

Every route below starts from this weapon.

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Colossal Crossbow

Starting weapon

What the upgrade adds

This weapon carries no separate upgrade text; the actions below describe what it does.

Weapon actions

  • Normal AttackLAutomatically reloads when all arrows are exhausted. Move Speed is reduced by 40% during attacks.
  • Dash attack(After dashing) &LConsumes a dash to deploy a mine that lasts for 3 seconds. It automatically explodes when an enemy is detected.
  • Special Attack: Power ArrowRConsume 10 MP to fire a powerful arrow. Does not consume arrows.

Verified values

Attack weight per swing
0.24
Ranged attacks
Yes
Dash attack
Yes
Special attack follows attack speed
No
Special attack MP cost
10
Magazine capacity
10
Magazines carried
1
Reload time
2 s
Shot interval
0.33 s
Mini drone support
No
Open the full record

Colossal Crossbow: Enhanced Special Bolts

First upgrade

What the upgrade adds

The attack range of Special Attack: Power Arrow is increased, and damage is increased by 30%.

Changes from the previous weapon

  • Magazines carried: 1 → 2

Weapon actions

  • Normal AttackLAutomatically reloads when all arrows are exhausted. Move Speed is reduced by 40% during attacks.
  • Dash attack(After dashing) &LConsumes a dash to deploy a mine that lasts for 3 seconds. It automatically explodes when an enemy is detected.
  • Special Attack: Power ArrowRConsume 10 MP to fire a powerful arrow. Does not consume arrows.

Verified values

Attack weight per swing
0.24
Ranged attacks
Yes
Dash attack
Yes
Special attack follows attack speed
No
Special attack MP cost
10
Magazine capacity
10
Magazines carried
2
Reload time
2 s
Shot interval
0.33 s
Mini drone support
No
Open the full record

Colossal Crossbow: Fire Mine

First upgrade

What the upgrade adds

Damage dealt by Weapon Attack is reduced by 20%, but it is changed to Fire.

Changes from the previous weapon

  • Magazine capacity: 10 → 6
  • Reload time: 2 s → 1.5 s
  • Shot interval: 0.33 s → 0.2 s

Weapon actions

  • Normal AttackLAutomatically reloads when all arrows are exhausted. Move Speed is reduced by 40% during attacks.
  • Dash attack(After dashing) &LConsumes a dash to deploy a mine that lasts for 3 seconds. It automatically explodes when an enemy is detected.
  • Special Attack: Power ArrowRConsume 10 MP to fire a powerful arrow. Does not consume arrows.

Verified values

Attack weight per swing
0.24
Ranged attacks
Yes
Dash attack
Yes
Special attack follows attack speed
No
Special attack MP cost
10
Magazine capacity
6
Magazines carried
1
Reload time
1.5 s
Shot interval
0.2 s
Mini drone support
No
Open the full record

Colossal Crossbow: Frost Veil

First upgrade

What the upgrade adds

Special Attack is replaced with 'Frost Veil'.

Changes from the previous weapon

  • Action set: Frost Veil
  • Special attack MP cost: 10 → 30
  • Magazine capacity: 10 → 12
  • Shot interval: 0.33 s → 0.3 s

Weapon actions

  • Normal AttackLAutomatically reloads when all arrows are exhausted. Move Speed is reduced by 40% during attacks.
  • Dash attack(After dashing) &LConsumes a dash to deploy a mine that lasts for 3 seconds. It automatically explodes when an enemy is detected.
  • Frost VeilR

Verified values

Attack weight per swing
0.24
Ranged attacks
Yes
Dash attack
Yes
Special attack follows attack speed
No
Special attack MP cost
30
Magazine capacity
12
Magazines carried
1
Reload time
2 s
Shot interval
0.3 s
Mini drone support
No
Open the full record

Colossal Crossbow: Reload Device

First upgrade

What the upgrade adds

Normal Attack damage is reduced by 45% Special Attack is changed to 'Advanced Reload'.

Changes from the previous weapon

  • Action set: Advanced Reload
  • Special attack MP cost: 10 → 25
  • Magazine capacity: 10 → 20
  • Reload time: 2 s → 2.5 s
  • Shot interval: 0.33 s → 0.12 s

Weapon actions

  • Normal AttackLAutomatically reloads when all arrows are exhausted. Move Speed is reduced by 40% during attacks.
  • Dash attack(After dashing) &LConsumes a dash to deploy a mine that lasts for 3 seconds. It automatically explodes when an enemy is detected.
  • Advanced ReloadR

Verified values

Attack weight per swing
0.24
Ranged attacks
Yes
Dash attack
Yes
Special attack follows attack speed
No
Special attack MP cost
25
Magazine capacity
20
Magazines carried
1
Reload time
2.5 s
Shot interval
0.12 s
Mini drone support
No
Open the full record

Colossal Crossbow: Scattershot Shooter

First upgrade

What the upgrade adds

Normal Attack is changed to Normal Attack: Blast Shot, and damage is increased by 80%.

Changes from the previous weapon

  • Action set: Normal Attack: Blast Shot
  • Magazine capacity: 10 → 5
  • Reload time: 2 s → 1.6 s
  • Shot interval: 0.33 s → 0.563 s

Weapon actions

  • Normal Attack: Blast ShotLAutomatically reloads when all arrows are exhausted. Move Speed is reduced by 40% during attacks.
  • Dash attack(After dashing) &LConsumes a dash to deploy a mine that lasts for 3 seconds. It automatically explodes when an enemy is detected.
  • Special Attack: Power ArrowRConsume 10 MP to fire a powerful arrow. Does not consume arrows.

Verified values

Attack weight per swing
0.24
Ranged attacks
Yes
Dash attack
Yes
Special attack follows attack speed
No
Special attack MP cost
10
Magazine capacity
5
Magazines carried
1
Reload time
1.6 s
Shot interval
0.563 s
Mini drone support
No
Open the full record

Colossal Crossbow: Unstable Lightning Mark

First upgrade

What the upgrade adds

When using Normal Attack, has a 40% chance to fire 'Lightning Arrow'.

Changes from the previous weapon

  • Magazine capacity: 10 → 5
  • Magazines carried: 1 → 3
  • Shot interval: 0.33 s → 0.25 s

Weapon actions

  • Normal AttackLAutomatically reloads when all arrows are exhausted. Move Speed is reduced by 40% during attacks.
  • Dash attack(After dashing) &LConsumes a dash to deploy a mine that lasts for 3 seconds. It automatically explodes when an enemy is detected.
  • Special Attack: Power ArrowRConsume 10 MP to fire a powerful arrow. Does not consume arrows.

Verified values

Attack weight per swing
0.24
Ranged attacks
Yes
Dash attack
Yes
Special attack follows attack speed
No
Special attack MP cost
10
Magazine capacity
5
Magazines carried
3
Reload time
2 s
Shot interval
0.25 s
Mini drone support
No
Open the full record

Kagumede

First upgrade

What the upgrade adds

Attacks the target and inflicts Poison.

Changes from the previous weapon

  • Reload time: 2 s → 0.75 s

Weapon actions

  • Normal AttackLAutomatically reloads when all arrows are exhausted. Move Speed is reduced by 40% during attacks.
  • Dash attack(After dashing) &LConsumes a dash to deploy a mine that lasts for 3 seconds. It automatically explodes when an enemy is detected.
  • Special Attack: Power ArrowRConsume 10 MP to fire a powerful arrow. Does not consume arrows.

Verified values

Attack weight per swing
0.24
Ranged attacks
Yes
Dash attack
Yes
Special attack follows attack speed
No
Special attack MP cost
10
Magazine capacity
10
Magazines carried
1
Reload time
0.75 s
Shot interval
0.33 s
Mini drone support
No
Open the full record

M-9199

First upgrade

What the upgrade adds

Normal Attack Pierces enemies and increases damage by 15%. Special Attack is changed to ‘Special Attack: Ammo Compression’.

Changes from the previous weapon

  • Action set: Special Attack: Ammo Compression
  • Magazine capacity: 10 → 7
  • Reload time: 2 s → 1.4 s
  • Shot interval: 0.33 s → 0.429 s

Weapon actions

  • Normal AttackLAutomatically reloads when all arrows are exhausted. Move Speed is reduced by 40% during attacks.
  • Dash attack(After dashing) &LConsumes a dash to deploy a mine that lasts for 3 seconds. It automatically explodes when an enemy is detected.
  • Special Attack: Ammo CompressionRConsumes 10 MP to combine all bullets in the current magazine into one.

Verified values

Attack weight per swing
0.24
Ranged attacks
Yes
Dash attack
Yes
Special attack follows attack speed
No
Special attack MP cost
10
Magazine capacity
7
Magazines carried
1
Reload time
1.4 s
Shot interval
0.429 s
Mini drone support
No
Open the full record

Bounty Hunter

Second upgrade

What the upgrade adds

Normal Attack damage is reduced by 45% Special Attack is changed to 'Advanced Reload'. The magazine is fixed at 6 rounds and reloads instantly when using Dash. Dash attack is disabled, and damage increases by 7% for every point of Dash Count.

Changes from the previous weapon

  • Dash attack: Yes → No
  • Magazine capacity: 20 → 6
  • Shot interval: 0.12 s → 0.15 s

Weapon actions

  • Normal AttackLAutomatically reloads when all arrows are exhausted. Move Speed is reduced by 40% during attacks.
  • Dash attack(After dashing) &LConsumes a dash to deploy a mine that lasts for 3 seconds. It automatically explodes when an enemy is detected.
  • Advanced ReloadR

Verified values

Attack weight per swing
0.24
Ranged attacks
Yes
Dash attack
No
Special attack follows attack speed
No
Special attack MP cost
25
Magazine capacity
6
Magazines carried
1
Reload time
2.5 s
Shot interval
0.15 s
Mini drone support
No
Open the full record

Colossal Crossbow: Acceleration Core

Second upgrade

What the upgrade adds

Normal Attack damage is reduced by 45% Special Attack is changed to 'Advanced Reload'. As you attack, Attack Speed stacks up, adding up to +60% to your base Attack Speed.

Changes from the previous weapon

  • Magazine capacity: 20 → 10
  • Magazines carried: 1 → 9
  • Reload time: 2.5 s → 4 s
  • Shot interval: 0.12 s → 0.15 s

Weapon actions

  • Normal AttackLAutomatically reloads when all arrows are exhausted. Move Speed is reduced by 40% during attacks.
  • Dash attack(After dashing) &LConsumes a dash to deploy a mine that lasts for 3 seconds. It automatically explodes when an enemy is detected.
  • Advanced ReloadR

Verified values

Attack weight per swing
0.24
Ranged attacks
Yes
Dash attack
Yes
Special attack follows attack speed
No
Special attack MP cost
25
Magazine capacity
10
Magazines carried
9
Reload time
4 s
Shot interval
0.15 s
Mini drone support
No
Open the full record

Colossal Crossbow: Cloud Gatherer

Second upgrade

What the upgrade adds

When using Normal Attack, has a 40% chance to fire 'Lightning Arrow'. When the 'Lightning Arrow' hits an enemy, you gain 3 Storm Cloud points.

Weapon actions

  • Normal AttackLAutomatically reloads when all arrows are exhausted. Move Speed is reduced by 40% during attacks.
  • Dash attack(After dashing) &LConsumes a dash to deploy a mine that lasts for 3 seconds. It automatically explodes when an enemy is detected.
  • Special Attack: Power ArrowRConsume 10 MP to fire a powerful arrow. Does not consume arrows.

Verified values

Attack weight per swing
0.24
Ranged attacks
Yes
Dash attack
Yes
Special attack follows attack speed
No
Special attack MP cost
10
Magazine capacity
5
Magazines carried
3
Reload time
2 s
Shot interval
0.25 s
Mini drone support
No
Open the full record

Colossal Crossbow: Equipped with Guidance Module

Second upgrade

What the upgrade adds

Damage dealt by Weapon Attack is reduced by 20%, but it is changed to Fire. The cost of Special Attack is reduced to 3, and damage increases by 0.9% per Additional MP. Special Attack tracks nearby enemies.

Changes from the previous weapon

  • Mini drone support: No → Yes

Weapon actions

  • Normal AttackLAutomatically reloads when all arrows are exhausted. Move Speed is reduced by 40% during attacks.
  • Dash attack(After dashing) &LConsumes a dash count to set a mine that lasts for 2.5 seconds. It automatically explodes upon detecting an enemy.
  • Special Attack: Power ArrowRConsume 10 MP to fire a powerful arrow. Does not consume arrows.

Verified values

Attack weight per swing
0.24
Ranged attacks
Yes
Dash attack
Yes
Special attack follows attack speed
No
Special attack MP cost
10
Magazine capacity
6
Magazines carried
1
Reload time
1.5 s
Shot interval
0.2 s
Mini drone support
Yes
Open the full record

Colossal Crossbow: Expansion Device

Second upgrade

What the upgrade adds

Fires Frostbite projectiles that penetrate enemies while Frost Veil is active. [Magazine Capacity is fixed at 5 rounds] Special Attack is replaced with 'Frost Veil'.

Weapon actions

  • Normal AttackLAutomatically reloads when all arrows are exhausted. Move Speed is reduced by 40% during attacks.
  • Dash attack(After dashing) &LConsumes a dash to deploy a mine that lasts for 3 seconds. It automatically explodes when an enemy is detected.
  • Frost VeilR

Verified values

Attack weight per swing
0.24
Ranged attacks
Yes
Dash attack
Yes
Special attack follows attack speed
No
Special attack MP cost
30
Magazine capacity
12
Magazines carried
1
Reload time
2 s
Shot interval
0.3 s
Mini drone support
No
Open the full record

Colossal Crossbow: Explosive Device

Second upgrade

What the upgrade adds

Normal Attack is changed to Normal Attack: Blast Shot, and damage is increased by 80%. Damage from Normal Attack is increased by 10%.

Changes from the previous weapon

  • Magazine capacity: 5 → 2
  • Magazines carried: 1 → 2
  • Reload time: 1.6 s → 2.4 s
  • Shot interval: 0.563 s → 0.16 s

Weapon actions

  • Normal Attack: Blast ShotLAutomatically reloads when all arrows are exhausted. Move Speed is reduced by 40% during attacks.
  • Dash attack(After dashing) &LConsumes a dash to deploy a mine that lasts for 3 seconds. It automatically explodes when an enemy is detected.
  • Special Attack: Power ArrowRConsume 10 MP to fire a powerful arrow. Does not consume arrows.

Verified values

Attack weight per swing
0.24
Ranged attacks
Yes
Dash attack
Yes
Special attack follows attack speed
No
Special attack MP cost
10
Magazine capacity
2
Magazines carried
2
Reload time
2.4 s
Shot interval
0.16 s
Mini drone support
No
Open the full record

Colossal Crossbow: Gunpowder Synthesis

Second upgrade

What the upgrade adds

Normal Attack is changed to Normal Attack: Blast Shot, and damage is increased by 80%. Increase Critical Chance of Weapon Attack by 35% and recharge 1 bullets if the attack hits critically.

Changes from the previous weapon

  • Magazine capacity: 5 → 7

Weapon actions

  • Normal Attack: Blast ShotLAutomatically reloads when all arrows are exhausted. Move Speed is reduced by 40% during attacks.
  • Dash attack(After dashing) &LConsumes a dash to deploy a mine that lasts for 3 seconds. It automatically explodes when an enemy is detected.
  • Special Attack: Power ArrowRConsume 10 MP to fire a powerful arrow. Does not consume arrows.

Verified values

Attack weight per swing
0.24
Ranged attacks
Yes
Dash attack
Yes
Special attack follows attack speed
No
Special attack MP cost
10
Magazine capacity
7
Magazines carried
1
Reload time
1.6 s
Shot interval
0.563 s
Mini drone support
No
Open the full record

Colossal Crossbow: Mark Stabilization

Second upgrade

What the upgrade adds

Applies Electrocution debuff on hit with 'Lightning Arrow'. Electrocution damage increased by 25%. When using Normal Attack, has a 40% chance to fire 'Lightning Arrow'.

Weapon actions

  • Normal AttackLAutomatically reloads when all arrows are exhausted. Move Speed is reduced by 40% during attacks.
  • Dash attack(After dashing) &LConsumes a dash to deploy a mine that lasts for 3 seconds. It automatically explodes when an enemy is detected.
  • Special Attack: Power ArrowRConsume 10 MP to fire a powerful arrow. Does not consume arrows.

Verified values

Attack weight per swing
0.24
Ranged attacks
Yes
Dash attack
Yes
Special attack follows attack speed
No
Special attack MP cost
10
Magazine capacity
5
Magazines carried
3
Reload time
2 s
Shot interval
0.25 s
Mini drone support
No
Open the full record

Colossal Crossbow: Rapid Freeze Crystal

Second upgrade

What the upgrade adds

Frost Relic damage increases by 20%. Special Attack is replaced with 'Frost Veil'.

Weapon actions

  • Normal AttackLAutomatically reloads when all arrows are exhausted. Move Speed is reduced by 40% during attacks.
  • Dash attack(After dashing) &LConsumes a dash to deploy a mine that lasts for 3 seconds. It automatically explodes when an enemy is detected.
  • Frost VeilR

Verified values

Attack weight per swing
0.24
Ranged attacks
Yes
Dash attack
Yes
Special attack follows attack speed
No
Special attack MP cost
30
Magazine capacity
12
Magazines carried
1
Reload time
2 s
Shot interval
0.3 s
Mini drone support
No
Open the full record

Colossal Crossbow: Rapid-Fire Device

Second upgrade

What the upgrade adds

The attack range of Special Attack: Power Arrow is increased, and damage is increased by 30%. When Special Attack: Power Arrow is cast consecutively (within 2 seconds), it deals an additional 10% damage for each consecutive cast. (up to a maximum of 50%)

Weapon actions

  • Normal AttackLAutomatically reloads when all arrows are exhausted. Move Speed is reduced by 40% during attacks.
  • Dash attack(After dashing) &LConsumes a dash to deploy a mine that lasts for 3 seconds. It automatically explodes when an enemy is detected.
  • Special Attack: Power ArrowRConsume 10 MP to fire a powerful arrow. Does not consume arrows.

Verified values

Attack weight per swing
0.24
Ranged attacks
Yes
Dash attack
Yes
Special attack follows attack speed
No
Special attack MP cost
10
Magazine capacity
10
Magazines carried
2
Reload time
2 s
Shot interval
0.33 s
Mini drone support
No
Open the full record

Crossbow: Twin

Second upgrade

What the upgrade adds

Normal Attack damage is reduced by 45% Special Attack is changed to 'Advanced Reload'. Normal Attack fires two projectiles and allows slightly more freedom of movement during the attack. Fire rate increases by the amount of Move Speed increase.

Changes from the previous weapon

  • Magazine capacity: 20 → 10
  • Magazines carried: 1 → 2
  • Shot interval: 0.12 s → 0.24 s

Weapon actions

  • Normal AttackLAutomatically reloads when all arrows are exhausted. Move Speed is reduced by 40% during attacks.
  • Dash attack(After dashing) &LConsumes a dash to deploy a mine that lasts for 3 seconds. It automatically explodes when an enemy is detected.
  • Advanced ReloadR

Verified values

Attack weight per swing
0.24
Ranged attacks
Yes
Dash attack
Yes
Special attack follows attack speed
No
Special attack MP cost
25
Magazine capacity
10
Magazines carried
2
Reload time
2.5 s
Shot interval
0.24 s
Mini drone support
No
Open the full record

Kalim's Form

Second upgrade

What the upgrade adds

Attacks the target and inflicts Poison. Heita’s Spirit Powder, Tero’s Spirit Powder, Ahmad’s Spirit Powder attack twice and deal 25% more damage.

Weapon actions

  • Normal AttackLAutomatically reloads when all arrows are exhausted. Move Speed is reduced by 40% during attacks.
  • Dash attack(After dashing) &LConsumes a dash to deploy a mine that lasts for 3 seconds. It automatically explodes when an enemy is detected.
  • Special Attack: Power ArrowRConsume 10 MP to fire a powerful arrow. Does not consume arrows.

Verified values

Attack weight per swing
0.24
Ranged attacks
Yes
Dash attack
Yes
Special attack follows attack speed
No
Special attack MP cost
10
Magazine capacity
10
Magazines carried
1
Reload time
0.75 s
Shot interval
0.33 s
Mini drone support
No
Open the full record

Mini Cannon

Second upgrade

What the upgrade adds

Damage dealt by Weapon Attack is reduced by 20%, but it is changed to Fire. Fire a Grenade Launch with Normal Attack. Its firing speed is not affected by Attack Speed, but its damage and area increase by 1% for each additional Attack Speed.

Changes from the previous weapon

  • Magazine capacity: 6 → 5
  • Reload time: 1.5 s → 2 s
  • Shot interval: 0.2 s → 0.5 s

Weapon actions

  • Normal AttackLAutomatically reloads when all arrows are exhausted. Move Speed is reduced by 40% during attacks.
  • Dash attack(After dashing) &LConsumes a dash count to set a mine that lasts for 2.5 seconds. It automatically explodes upon detecting an enemy.
  • Special Attack: Power ArrowRConsume 10 MP to fire a powerful arrow. Does not consume arrows.

Verified values

Attack weight per swing
0.24
Ranged attacks
Yes
Dash attack
Yes
Special attack follows attack speed
No
Special attack MP cost
10
Magazine capacity
5
Magazines carried
1
Reload time
2 s
Shot interval
0.5 s
Mini drone support
No
Open the full record

Minigun

Second upgrade

What the upgrade adds

When using Normal Attack, has a 40% chance to fire 'Lightning Arrow'. Lightning Arrow firing chance increases by 10%. Special Attack changes to Special Attack: Barrage.

Changes from the previous weapon

  • Action set: Special Attack: Barrage
  • Special attack MP cost: 10 → 1
  • Magazine capacity: 5 → 15
  • Magazines carried: 3 → 1

Weapon actions

  • Normal AttackLAutomatically reloads when all arrows are exhausted. Move Speed is reduced by 40% during attacks.
  • Dash attack(After dashing) &LConsumes a dash to deploy a mine that lasts for 3 seconds. It automatically explodes when an enemy is detected.
  • Special Attack: BarrageR

Verified values

Attack weight per swing
0.24
Ranged attacks
Yes
Dash attack
Yes
Special attack follows attack speed
No
Special attack MP cost
1
Magazine capacity
15
Magazines carried
1
Reload time
2 s
Shot interval
0.25 s
Mini drone support
No
Open the full record

Purple Jacket

Second upgrade

What the upgrade adds

Attacks the target and inflicts Poison. Poison stack increases by 3.

Changes from the previous weapon

  • Shot interval: 0.33 s → 0.275 s

Weapon actions

  • Normal AttackLAutomatically reloads when all arrows are exhausted. Move Speed is reduced by 40% during attacks.
  • Dash attack(After dashing) &LConsumes a dash to deploy a mine that lasts for 3 seconds. It automatically explodes when an enemy is detected.
  • Special Attack: Power ArrowRConsume 10 MP to fire a powerful arrow. Does not consume arrows.

Verified values

Attack weight per swing
0.24
Ranged attacks
Yes
Dash attack
Yes
Special attack follows attack speed
No
Special attack MP cost
10
Magazine capacity
10
Magazines carried
1
Reload time
0.75 s
Shot interval
0.275 s
Mini drone support
No
Open the full record

Solis Iubar

Second upgrade

What the upgrade adds

Damage dealt by Weapon Attack is reduced by 20%, but it is changed to Fire. Weapon Damage decreases by 15%, but Solar Blade Damage increases by 35%.

Changes from the previous weapon

  • Magazines carried: 1 → 2

Weapon actions

  • Normal AttackLAutomatically reloads when all arrows are exhausted. Move Speed is reduced by 40% during attacks.
  • Dash attack(After dashing) &LConsumes a dash count to set a mine that lasts for 2.5 seconds. It automatically explodes upon detecting an enemy.
  • Special Attack: Power ArrowRConsume 10 MP to fire a powerful arrow. Does not consume arrows.

Verified values

Attack weight per swing
0.24
Ranged attacks
Yes
Dash attack
Yes
Special attack follows attack speed
No
Special attack MP cost
10
Magazine capacity
6
Magazines carried
2
Reload time
1.5 s
Shot interval
0.2 s
Mini drone support
No
Open the full record

The Barnacle

Second upgrade

What the upgrade adds

On Normal Attack and Dash attack, attaches Sticky Bomb. Special Attack changes to Special Attack: Explosion. Normal Attack is changed to Normal Attack: Blast Shot, and damage is increased by 80%.

Changes from the previous weapon

  • Magazine capacity: 5 → 7
  • Shot interval: 0.563 s → 0.5 s

Weapon actions

  • Normal Attack: Blast ShotLAutomatically reloads when all arrows are exhausted. Move Speed is reduced by 40% during attacks.
  • Dash attack(After dashing) &LConsumes a dash to deploy a mine that lasts for 3 seconds. It automatically explodes when an enemy is detected.
  • Special Attack: Power ArrowRConsume 10 MP to fire a powerful arrow. Does not consume arrows.

Verified values

Attack weight per swing
0.24
Ranged attacks
Yes
Dash attack
Yes
Special attack follows attack speed
No
Special attack MP cost
10
Magazine capacity
7
Magazines carried
1
Reload time
1.6 s
Shot interval
0.5 s
Mini drone support
No
Open the full record

XRA-9

Second upgrade

What the upgrade adds

Normal Attack Pierces enemies and increases damage by 15%. Special Attack is changed to ‘Special Attack: Ammo Compression’. When using the last bullet with a normal attack, the current cooldown of all Grimoire and Active Artifact is reduced by 25%.

Changes from the previous weapon

  • Magazine capacity: 7 → 10

Weapon actions

  • Normal AttackLAutomatically reloads when all arrows are exhausted. Move Speed is reduced by 40% during attacks.
  • Dash attack(After dashing) &LConsumes a dash to deploy a mine that lasts for 3 seconds. It automatically explodes when an enemy is detected.
  • Special Attack: Ammo CompressionRConsumes 10 MP to combine all bullets in the current magazine into one.

Verified values

Attack weight per swing
0.24
Ranged attacks
Yes
Dash attack
Yes
Special attack follows attack speed
No
Special attack MP cost
10
Magazine capacity
10
Magazines carried
1
Reload time
1.4 s
Shot interval
0.429 s
Mini drone support
No
Open the full record
Run guide
New-player basics

How weapon upgrades work in a run

You begin a run with one of six weapons and can upgrade it twice. Each choice commits you to a branch, so the first upgrade already decides which final forms stay reachable. A few weapons are never part of these paths and only appear on their own.

How to use this page

Work outwards from the weapon you are holding:

  1. 1

    Open the path for your current weapon: each row runs from a first upgrade to the second upgrades it leads to.

  2. 2

    Select any weapon to see its official actions and verified values in the panel beside the path.

  3. 3

    Use the highlight buttons to spot the upgrades that add fire, ice or lightning damage, or that switch to ranged attacks.