All guides

Destiny Inscription vs talents explained

Both are permanent, both live in the village, and one of them sells the currency for the other.

  • Applies to 1.0.23
  • Checked August 5, 2026

Both of these are permanent. Neither one resets when a run ends. That is the first thing to get straight, because the usual guess — that one is meta progression and the other is a per-run choice — is wrong, and it leads people to sit on rewards they should have spent hours ago.

The difference is what they change and what they cost.

The short answer

Destiny Inscription is the board at the village tree. You pay it Sapphires and it changes what a run contains: village events that did not exist before, whole item and artifact pools that start appearing in the tower, weapon branches, extra capacity, a die in your pocket at the start. Thirty entries, each with its own price, several of them buyable more than once.

Talents are the eight you raise on the talent panel: Wrath, Swiftness, Endure, Survival, Wisdom, Willpower, Ingenuity and Greed. They change you. Each one has twenty levels, each level adds the same stat again, and at levels 5, 10 and 20 most of them unlock something that is not a stat at all.

They do not compete for the same currency, which is why “which should I buy” is usually the wrong question. The real question is which of your two incomes — Sapphires or talent points — you are holding onto.

Side by side

Destiny Inscription Talents
Where The tree in the village The talent panel
Currency Sapphires Talent points
Priced by Each entry sets its own price, and each rank of a repeatable entry is priced separately Levels, up to 20 per talent
Changes What exists in a run: events, item pools, weapons, capacity, starting resources What you are: stats, plus a perk at 5, 10 and 20
Shape A connected board of thirty entries — village events, item pools, permanent stats and one-off alterations Eight independent tracks, five of them open from the start

Sapphires come out of exploration — chests, bosses, level-ups. Talent points do not drop. Every one of them is either bought at the tree or paid out for a hard mode clear.

Why the two get confused

Because the tree sells the currency for the other system. Five of the thirty entries are called Talent Point, and each of them can be bought five times. Every purchase hands you one talent point. So the sentence “I spent my Sapphires on talents” is half true and completely misleading: you spent Sapphires on an inscription, and the inscription paid you in the other system’s currency.

Those five entries are also the cheapest thing on the board. Two of them charge 1, 1, 1, 2, 2 Sapphires across their five purchases, two charge 1, 1, 2, 2, 2, and the last charges 2, 2, 2, 3, 3. Ten of the twenty-five available purchases cost a single Sapphire each. Nothing else at the tree turns one Sapphire into permanent power that reliably. If you are standing at the tree with a handful of Sapphires and no plan, take the one-Sapphire talent ranks first and work out the rest later — the full board with every price and rank is here, and the order to walk it in is its own question.

Where the rest of your talent points come from

The other source is hard mode. Thirteen reward tiers pay talent points for clearing a run at that tier: one point each for the tiers up to 30, then two, three and five for the three tiers above it. Taken one at a time, that is twenty points across a save.

The catch that costs people whole evenings: a run pays out one tier’s reward, the tier you actually cleared at, and tiers you skipped are never backfilled. Setting up a 50-point run because five points is more than one point earns you five points and leaves twelve rewards still sitting there. If talent points are what you are after, climb the ladder a step at a time — how the points are priced and how to land exactly on a tier is the whole trick, and the hard mode planner on this site will price a plan and tell you which tier it lands on.

Telling them apart on sight

Three signals, any one of which settles it:

  • Does it have a Sapphire price? Inscriptions do. Talents do not — a talent level takes a talent point, and the panel is the only place they are spent.
  • Does it have ranks or levels? An inscription has a maximum number of purchases, often one. A talent always has twenty levels, and always adds the same stat at each of them.
  • Does it connect to anything? The tree is a web, and each entry sits next to others. The eight talents connect to nothing; each is raised on its own.

Which income to spend first

Spend Sapphires early and freely. Almost everything at the tree either widens what can appear in a run or hands you a permanent slot, die or event, and all of that compounds over every run you will ever play. Sitting on Sapphires is the single most common way to make your own early game harder than it needs to be.

Talent points are the opposite: scarce, slow, and worth planning. There are far fewer of them than there are talent levels to spend them on, and the levels that matter are the perk levels rather than the stat trickle in between. Level 5 of Swiftness is a dash and eight evasion. Level 5 of Ingenuity is bag space. Level 10 of Ingenuity is an extra choice on every weapon, item and miracle offer for the rest of the run. Those are the purchases; the stat per level is small change. Which talents to raise, in what order, and where to stop follows from which of those perks your runs actually need — every talent’s level rows are listed if you want to compare them side by side first.

One last piece of tidying, since it also gets filed under “permanent progression”: costumes are neither of these systems. They are the run’s starting trade-off, chosen before you go down — not an entry on the tree, and not something a talent point raises. The costume trade-offs are worth reading separately, because several of them change more about a run than any single talent level does.